====== Edit mesh ====== Mesh is needed to be created in order to art layer be deformed.\\ \\ Mesh doesn't need to warp all art layer, it's only need to be on where deform will be made.\\ Default mesh is a simple rectangle on art layer size.\\ To copy mesh from one art layer to another, **click on** art layer that you want to **copy to**, then **drag** other art layer you want **copy from** to ''edit mesh'', that now will be named as ''copy mesh''. After dropping, it'll open edit mesh mode so you can edit copied mesh as you like.\\ \\ Click here to check more about [[en:software:creator:deform|deform]]. \\ ===== Edit mesh layout ===== {{ :en:software:creator:inochi_creator_mesh_numer_and_letters.png?nolink&400 |}} ==== 1. Vertex Tool ==== * Select: ''Left Mouse'' * Create: ''Ctrl+Left Mouse'' ==== 2. Path Deform Tool ==== * Select: ''Left Mouse'' ==== 3. Grid Vertex Tool ==== * Drag to define 2x2 mesh:''Left Mouse'' * Add/remove key points to axes: ''Left Mouse'' * Change key pont position in the axis: ''Left Mouse'' ==== a. Flip Horizontally ==== Flip mesh horizontally ==== b. Flip Vertically ==== Flip mesh vertically ==== c. Mirror Horizontally ==== Mirror all steps from one half to another half, separating half to right part and left part ==== d. Mirror Vertically ==== Mirror all steps from one half to another half, separating half to upper part and lower part ==== e. Triangulate vertices ==== Triangulation Options ==== f. Auto Meshing Options ==== Normal parts, Detailed mesh, Large parts, Small parts, Thin and minimum parts, Preserve edges. * Details. * Sampling rate * Mask threshold * Distance between vertices * Minimum * Maximum * Scales * Specifying scalling factor to apply for contours. If multiple scales are specified, vertices are populated per scale factors. \\ ===== Some tips to make good mesh ===== * External mesh vertices need to be placed at outer of art layer, so mesh can deform that art form * **More vertices = more detailed deforms.** If you want more clean and less low polygon like deform effect, you need to add vertices. (Put as many as you feel that it's needed) * Try to make mesh in a way that very far vertices aren't conected, because it may affect deform in a way you don't like (it can make thin strange deform, that look like a scratch) * If you have mirrored art layers that are same form. It's better to copy mesh one mesh to another (saves work time and it's more easy to work when editing parameter)