Premultiply textures (Premultiplies textures by their alpha component.
Only use this if your textures look garbled after importing files from an older version of Inochi Creator.)
Bleed textures (Causes color to bleed out in to fully tranparent pixels, this solves outlines on straight alpha composing.
Only use this if your game engine can't use premultiplied alpha.)
Generate Mipmaps (Regenarates the puppet's mipmaps.)
Generate fake layer name info (Generates fake layer info based on node names.)