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en:concept:simple-physics [2024/04/27 22:00] – Added detail and a guide. woodlandmorning | en:concept:simple-physics [2024/05/04 12:05] (current) – yussuna | ||
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Usually used on hair and thing that you want to add movement.\\ \\ | Usually used on hair and thing that you want to add movement.\\ \\ | ||
Physics can be stacked. | Physics can be stacked. | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | For more detailed information about Simple Physics, check [[en: | ||
- | **How to use**\\ | ||
- | Add a " | ||
- | Put the part that you want physics to apply to into the " | ||
- | Add a parameter. A 1D Parameter (-1..1) should work well enough. Arm the parameter and set points -1 and 1 with the object in the " | ||
- | When you are done making your parameter, drag it from the parameter list to the inspector " | ||
- | Test by moving layers that the " | ||
- | |||
- | Options:\\ | ||
- | **Type**\\ | ||
- | 1. Pendulum. This mode swings the asset left and right. If it is rotated, it can swing it up and down.\\ | ||
- | 2. Spring Pendulum. This mode does the same thing, but makes it so that the asset bounces up and down as it swings from left to right.\\ | ||
- | **Mapping Mode**\\ | ||
- | 1. AngleLength\\ | ||
- | 2. XY\\ | ||
- | **Local Transform Lock**\\ | ||
- | 1. Checking this box locks movement to only the " | ||
- | **Gravity Scale**\\ | ||
- | 1. This effects how heavy the object is treated as. The higher the number, the less motion will swing around the pendulum.\\ | ||
- | **Length**\\ | ||
- | 1. This number sets how long the pendulum is. The shorter it is, the quicker and jerkier the movement.\\ | ||
- | **Damping**\\ | ||
- | 1. A high value will slow down the effects of the physics as it approaches its resting point. A value of zero will keep it swinging forever.\\ | ||
- | **Output Scale**\\ | ||
- | 1. Increasing this value decreases the amount of motion is required to effect the physics. | ||