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| en:concept:start [2024/02/23 22:10] – [Parameters] yussuna | en:concept:start [2025/02/21 19:47] (current) – [Bones and Blendshapes] What each bone value means yussuna | ||
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| ====== Basic Concepts ====== | ====== Basic Concepts ====== | ||
| + | For more detailed informations check [[en: | ||
| ===== General vtubing ===== | ===== General vtubing ===== | ||
| On vtubing, content creator uses model as avatar to present themselves. | On vtubing, content creator uses model as avatar to present themselves. | ||
| - | Model can be 2D or 3D, on 2D models, there are static models (.png) and moving 2D models (react png, realtime facetracking). | + | Model can be 2D or 3D. On 2D models, there are static models (.png) and moving 2D models (react png, realtime facetracking). |
| ===== Motion tracking ===== | ===== Motion tracking ===== | ||
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| * [[timeline|Timeline]] | * [[timeline|Timeline]] | ||
| * [[keyframe|Keyframe]] | * [[keyframe|Keyframe]] | ||
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| + | ===== Shortcuts ===== | ||
| + | Shortcut and hotkeys on Inochi2D' | ||
| + | * [[shortcut|List of Shortcut and hotkeys]] | ||
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| + | ===== Bones and Blendshapes ===== | ||
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| + | The terms of " | ||
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| + | In the context of camera tracking, tracking software usually creates an internal 3D model that is deformed to match the shape of the body seen by the camera. Then both **bone** and **blendshape** information is extracted from this internal 3D model to be sent as data. For example, a parameter that most camera tracking software abstracts as a **bone** is the **Head**, which has both a **position** and **orientation**. More advanced tracking solutions can also send **hand** and **finger** data as **bones**. In the case of **blendshapes**, | ||
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| + | In short, Blendshapes are a way to represent facial expression data. You can use them to input those expression to your vtuber model. | ||
| + | \\ \\ | ||
| + | Example: | ||
| + | * [[pitch-roll-yaw|Head bone data]] | ||
| + | * Bone ( [A, B, C], [D, E, F, G] ) | ||
| + | * **A:** X (Left-Right) | ||
| + | * **B:** Y (Up-Down) | ||
| + | * **C:** Z (Front-Back) | ||
| + | * **D:** Rx | ||
| + | * **E:** Ry | ||
| + | * **F:** Rz | ||
| + | * **G:** Rw | ||