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en:concept:start [2024/02/24 19:24] – [Basic Concepts] yussuna | en:concept:start [2025/02/21 19:47] (current) – [Bones and Blendshapes] What each bone value means yussuna | ||
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====== Basic Concepts ====== | ====== Basic Concepts ====== | ||
For more detailed informations check [[en: | For more detailed informations check [[en: | ||
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===== General vtubing ===== | ===== General vtubing ===== | ||
On vtubing, content creator uses model as avatar to present themselves. | On vtubing, content creator uses model as avatar to present themselves. | ||
- | Model can be 2D or 3D, on 2D models, there are static models (.png) and moving 2D models (react png, realtime facetracking). | + | Model can be 2D or 3D. On 2D models, there are static models (.png) and moving 2D models (react png, realtime facetracking). |
===== Motion tracking ===== | ===== Motion tracking ===== | ||
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* [[timeline|Timeline]] | * [[timeline|Timeline]] | ||
* [[keyframe|Keyframe]] | * [[keyframe|Keyframe]] | ||
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+ | ===== Shortcuts ===== | ||
+ | Shortcut and hotkeys on Inochi2D' | ||
+ | * [[shortcut|List of Shortcut and hotkeys]] | ||
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+ | ===== Bones and Blendshapes ===== | ||
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+ | The terms of " | ||
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+ | In the context of camera tracking, tracking software usually creates an internal 3D model that is deformed to match the shape of the body seen by the camera. Then both **bone** and **blendshape** information is extracted from this internal 3D model to be sent as data. For example, a parameter that most camera tracking software abstracts as a **bone** is the **Head**, which has both a **position** and **orientation**. More advanced tracking solutions can also send **hand** and **finger** data as **bones**. In the case of **blendshapes**, | ||
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+ | In short, Blendshapes are a way to represent facial expression data. You can use them to input those expression to your vtuber model. | ||
+ | \\ \\ | ||
+ | Example: | ||
+ | * [[pitch-roll-yaw|Head bone data]] | ||
+ | * Bone ( [A, B, C], [D, E, F, G] ) | ||
+ | * **A:** X (Left-Right) | ||
+ | * **B:** Y (Up-Down) | ||
+ | * **C:** Z (Front-Back) | ||
+ | * **D:** Rx | ||
+ | * **E:** Ry | ||
+ | * **F:** Rz | ||
+ | * **G:** Rw |