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en:software:creator:edit-mesh

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en:software:creator:edit-mesh [2024/05/04 11:45] – [Mesh] wrote content yussunaen:software:creator:edit-mesh [2024/05/05 01:06] (current) yussuna
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 Mesh doesn't need to warp all art layer, it's only need to be on where deform will be made.\\ Mesh doesn't need to warp all art layer, it's only need to be on where deform will be made.\\
 Default mesh is a simple rectangle on art layer size.\\ Default mesh is a simple rectangle on art layer size.\\
-To copy mesh from one art layer to another, click on art layer that you want to copy to, then drag other art layer you want copy from to edit mesh, that now will be named as copy mesh. After dropping, it'll open edit mesh mode so you can edit copied mesh as you like.\\+To copy mesh from one art layer to another, **click on** art layer that you want to **copy to**, then **drag** other art layer you want **copy from** to ''edit mesh'', that now will be named as ''copy mesh''. After dropping, it'll open edit mesh mode so you can edit copied mesh as you like.\\
 \\ \\
 Click here to check more about [[en:software:creator:deform|deform]]. Click here to check more about [[en:software:creator:deform|deform]].
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   * External mesh vertices need to be placed at outer of art layer, so mesh can deform that art form   * External mesh vertices need to be placed at outer of art layer, so mesh can deform that art form
-  * More vertices = more detailed deforms. If you want more clean and less low polygon like deform effect, you need to add vertices. (Put as many as you feel that it's needed)+  * **More vertices = more detailed deforms.** If you want more clean and less low polygon like deform effect, you need to add vertices. (Put as many as you feel that it's needed)
   * Try to make mesh in a way that very far vertices aren't conected, because it may affect deform in a way you  don't like (it can make thin strange deform, that look like a scratch)   * Try to make mesh in a way that very far vertices aren't conected, because it may affect deform in a way you  don't like (it can make thin strange deform, that look like a scratch)
   * If you have mirrored art layers that are same form. It's better to copy mesh one mesh to another (saves work time and it's more easy to work when editing parameter)   * If you have mirrored art layers that are same form. It's better to copy mesh one mesh to another (saves work time and it's more easy to work when editing parameter)
en/software/creator/edit-mesh.1714837546.txt.gz · Last modified: 2024/05/04 11:45 by yussuna