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- | You can set which blendshapes data will feed the parameter you have on your model.\\ | + | You can use the **Tracking** panel to see the list of parameters that the **puppet** was rigged with. By default, for each parameter you will see a widget that will let you select either a specific parameter from the currently connected **tracking sources**. You can either pick a specific **parameter** of one of the **bones** or the name of a **blendshape** to asociate the **parameter** to it. |
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+ | Be aware that the software won't try to detect which **bones** or **blendshapes** are available from connected **tracking sources** until you press the " | ||
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+ | You can set which [[en: | ||
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- | After refresh button, shows blendshapes. Now you can assign to your parameter.\\ | + | After '' |
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+ | When rigged, **puppet** **parameters** are usually set up so that they deform the puppet by a specific amount, usually between -1 and 1, or 0 and 1, but this doesn' | ||
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+ | To make the **tracking** data match with **parameter** values, the **Tracking In** and **Tracking Out** intervals are used. For the context of a specific parameter, the **tracking data** will be clamped to the **Tracking In** range, and it will be transformed to the values of the **Tracking Out** range, which are the ones used by the **puppet parameter**. You can see how these behave by looking at the yellow bars. You can also press the **Inverse** checkbox to flip the input data. | ||
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+ | If you want to learn about Blendshapes and Bones, you can read more in the [[en: | ||
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+ | ===== Examples ===== | ||
+ | * [[en: | ||
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