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en:software:session:tracking [2024/06/11 03:33] – grillo_delmal | en:software:session:tracking [2025/02/21 21:03] (current) – yussuna | ||
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- | When you open a **i2d puppet** in inochi-session, | + | You can use the **Tracking** panel to see the list of parameters that the **puppet** was rigged with. By default, for each parameter you will see a widget that will let you select either a specific parameter from the currently connected **tracking sources**. You can either pick a specific **parameter** of one of the **bones** or the name of a **blendshape** to asociate the **parameter** to it. |
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- | Be aware that the software won't try to detect which **bones** or **blendshapes** are available from connected **tracking sources** until you press the " | ||
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- | When rigged, **puppet** **parameters** are usually set up so that they deform | + | Be aware that the software won' |
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- | To make the **tracking** data match with **parameter** values, the **Tracking In** and **Tracking Out** intervals are used. For the context of a specific parameter, the **tracking data** will be clamped to the **Tracking In** range, and it will be transformed to the values of the **Tracking Out** range, which are the ones used by the **puppet parameter**. You can see how these behave by looking at the yellow bars. You can also press the **Inverse** checkbox to flip the input data. | ||
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- | If you want to learn about Blendshapes and Bones, you can read more in the [[https:// | ||
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You can set which [[en: | You can set which [[en: | ||
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+ | When rigged, **puppet** **parameters** are usually set up so that they deform the puppet by a specific amount, usually between -1 and 1, or 0 and 1, but this doesn' | ||
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+ | To make the **tracking** data match with **parameter** values, the **Tracking In** and **Tracking Out** intervals are used. For the context of a specific parameter, the **tracking data** will be clamped to the **Tracking In** range, and it will be transformed to the values of the **Tracking Out** range, which are the ones used by the **puppet parameter**. You can see how these behave by looking at the yellow bars. You can also press the **Inverse** checkbox to flip the input data. | ||
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+ | If you want to learn about Blendshapes and Bones, you can read more in the [[en: | ||
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