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en:software:session:tracking [2024/06/11 03:33] grillo_delmalen:software:session:tracking [2025/02/21 21:03] (current) yussuna
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-When you open a **i2d puppet** in inochi-session, you can use the **Tracking** panel to see the list of parameters that the **puppet** was rigged with. By default, for each parameter you will see a widget that will let you select either a specific parameter from the currently connected **tracking sources**. You can either pick a specific **parameter** of one of the **bones** or the name of a **blendshape** to asociate the **parameter** to it. +You can use the **Tracking** panel to see the list of parameters that the **puppet** was rigged with. By default, for each parameter you will see a widget that will let you select either a specific parameter from the currently connected **tracking sources**. You can either pick a specific **parameter** of one of the **bones** or the name of a **blendshape** to asociate the **parameter** to it. 
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-Be aware that the software won't try to detect which **bones** or **blendshapes** are available from connected **tracking sources** until you press the "**Refresh**" button in the **Tracking** panel. Also, there are many things that can get configured for a specific **parameter**, but for the scope of this guide, we will just focus on **Tracking In** and **Tracking Out** values.  
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-When rigged, **puppet** **parameters** are usually set up so that they deform the puppet by a specific amount, usually between -1 and 1, or 0 and 1, but this doesn'always align with the input **bone** or **blendshape** data values. **Bone** position values and **blendshapes** usually can come in values between -inf and infbut some of them only move between 0 and 1, while **bone** rotation values usually come in angle degrees (-180 and 180)+Be aware that the software won'try to detect which **bones** or **blendshapes** are available from connected **tracking sources** until you press the "**Refresh**" button in the **Tracking** panel. Alsothere are many things that can get configured for a specific **parameter**. 
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-To make the **tracking** data match with **parameter** values, the **Tracking In** and **Tracking Out** intervals are used. For the context of a specific parameter, the **tracking data** will be clamped to the **Tracking In** range, and it will be transformed to the values of the **Tracking Out** range, which are the ones used by the **puppet parameter**. You can see how these behave by looking at the yellow bars. You can also press the **Inverse** checkbox to flip the input data. 
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-If you want to learn about Blendshapes and Bones, you can read more in the [[https://i2d.richardn.me/en:concept:start#bones_and_blendshapes|concept section]] 
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 You can set which [[en:software:session:blendshape|blendshapes]] data will feed the parameter you have on your model.\\ You can set which [[en:software:session:blendshape|blendshapes]] data will feed the parameter you have on your model.\\
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 {{:en:software:session:inochi_session_tracking_select.png?nolink&200|Ada chibi with refresh}} {{:en:software:session:inochi_session_tracking_select.png?nolink&200|Ada chibi with refresh}}
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 +When rigged, **puppet** **parameters** are usually set up so that they deform the puppet by a specific amount, usually between -1 and 1, or 0 and 1, but this doesn't always align with the input **bone** or **blendshape** data values. **Bone** position values and **blendshapes** usually can come in values between -inf and inf, but some of them only move between 0 and 1, while **bone** rotation values usually come in angle degrees (-180 and 180). 
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 +To make the **tracking** data match with **parameter** values, the **Tracking In** and **Tracking Out** intervals are used. For the context of a specific parameter, the **tracking data** will be clamped to the **Tracking In** range, and it will be transformed to the values of the **Tracking Out** range, which are the ones used by the **puppet parameter**. You can see how these behave by looking at the yellow bars. You can also press the **Inverse** checkbox to flip the input data.
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 +If you want to learn about Blendshapes and Bones, you can read more in the [[en:concept:start#bones_and_blendshapes|concept section]]
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en/software/session/tracking.1718091237.txt.gz · Last modified: 2024/06/11 03:33 by grillo_delmal