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       <dc:date>2026-04-29T05:26:13+00:00</dc:date>
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        <dc:date>2024-05-05T05:07:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>albedo</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:albedo?rev=1714885677&amp;do=diff</link>
        <description>Albedo

Save to file

Right click then click save to file.

It&#039;ll save art of that part to file. It&#039;ll have size of this albedo.

Load from file

Right click then click load from file.

It&#039;ll load an art to this part, exchanging old one to this one. Old mesh will be</description>
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        <dc:date>2024-04-21T04:56:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detailed-camera</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:detailed-camera?rev=1713675367&amp;do=diff</link>
        <description>Camera Node

Camera is a node that can select an area to use on exporting.



On Camera, these proprieties that can be edited:


Transform

	*  Translation: x, y, z
	*  Lock to root node
	*  Rotation: x, y, z
	*  Scale: x, y
	*  Snap to pixel
	*  Sorting</description>
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        <dc:date>2025-02-21T23:43:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detailed-composite</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:detailed-composite?rev=1740181414&amp;do=diff</link>
        <description>Composite Node

Composite is a node that can group others nodes, and all nodes are treated as one part alone when it gets to interact with otheres nodes, that aren&#039;t on composite.

This node type can pass tranparency to all its children. (It does better job related to opacity).</description>
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        <dc:date>2024-04-21T04:50:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detailed-mask</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:detailed-mask?rev=1713675025&amp;do=diff</link>
        <description>Mask Node

Mask is a node that can group others nodes and edit all children nodes&#039; texture offset. FIXME



On Mask, these proprieties that can be edited:


Transform

	*  Translation: x, y, z
	*  Lock to root node
	*  Rotation: x, y, z
	*  Scale: x, y</description>
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        <dc:date>2024-04-21T04:54:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detailed-meshgroup</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:detailed-meshgroup?rev=1713675249&amp;do=diff</link>
        <description>MeshGroup Node

MeshGroup is a node that can group others nodes and it can pass deform to its children.



On MeshGroup, these proprieties that can be edited:


Transform

	*  Translation: x, y, z
	*  Lock to root node
	*  Rotation: x, y, z
	*  Scale: x, y</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T04:42:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detailed-simple-node</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:detailed-simple-node?rev=1713674536&amp;do=diff</link>
        <description>Simple Node

Simple Node can group others nodes into one world position.

Whatever edit that happens to it on inspector, happens to its child nodes.



On Simple Node, these proprieties that can be edited:


Transform

	*  Translation: x, y, z
	*  Lock to root node</description>
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        <dc:date>2025-02-22T00:25:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detailed-simple-physic</title>
        <link>https://i2d.richardn.me/en:software:creator:edit-puppet:detailed-simple-physic?rev=1740183925&amp;do=diff</link>
        <description>Simple Physics Node

Simple Physics is a node that can have parameter assigned and it can perform physics in the way that are set on parameter.



On Simple Physics, these proprieties that can be edited:


Transform

	*  Translation: x, y, z
	*  Lock to root node</description>
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