Table of Contents

Texture, Blending & Masks

Texture

Texture is the art part of the node.

Blending

In blending, you can add effect to element and it affects lower elements defined by Sorting.

For now (v0.8.4) there are those blending effects:

Normal

normal v0.8.4



Multiply

multiply v0.8.4



Screen

screen v0.8.4



Ovelay

overlay v0.8.4



Darken

darken v0.8.4



Lighten

lighten v0.8.4



Color Dodge

color dodge v0.8.4



Linear Dodge

linear dodge v0.8.4



Add (Glow)

add (glow) v0.8.4



Color Burn

color burn v0.8.4



Hard Light

hard light v0.8.4



Soft Light

soft light v0.8.4



Subtract

substract v0.8.4



Difference

difference v0.8.4



Exclusion

exclusion v0.8.4



Inverse

inverse v0.8.4



Destination In

destination in v0.8.4



Clip to Lower

clip to lower v0.8.4



Slice from Lower

slice to lower v0.8.4

Masks

Masking Source is like Mask. You can be the insert elements you want to be the clip/dodge.

If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.
mask example dodge example