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| en:concept:texture-b-m [2024/02/24 16:04] – created yussuna | en:concept:texture-b-m [2024/05/05 00:20] (current) – [Blending] yussuna | ||
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| ===== Texture ===== | ===== Texture ===== | ||
| + | |||
| + | Texture is the art part of the [[en: | ||
| ===== Blending ===== | ===== Blending ===== | ||
| + | In blending, you can add effect to element and it affects lower elements defined by [[en: | ||
| + | |||
| + | For now (v0.8.4) there are those blending effects:\\ \\ | ||
| + | |||
| + | ==== Normal ==== | ||
| + | {{: | ||
| + | * No effect | ||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Multiply ==== | ||
| + | {{: | ||
| + | * Multiplies colors and darken them | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Screen ==== | ||
| + | {{: | ||
| + | * Multiplies colors with inverted value, it's opposite of multiply | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Ovelay ==== | ||
| + | {{: | ||
| + | * Screen on lighter area, and multiply on darker | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Darken ==== | ||
| + | {{: | ||
| + | * Darker color shows up | ||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Lighten ==== | ||
| + | {{: | ||
| + | * Lighter color shows up | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Color Dodge ==== | ||
| + | {{: | ||
| + | * Lighten colors, plus lowers contrast | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Linear Dodge ==== | ||
| + | {{: | ||
| + | * Stronger effects than screen or color dodge | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Add (Glow) ==== | ||
| + | {{: | ||
| + | * Make it bright (glows) | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Color Burn ==== | ||
| + | {{: | ||
| + | * Overexposes colors and darken them, plus highers contrast | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Hard Light ==== | ||
| + | {{: | ||
| + | * Lighten lighter areas, darken darker ones, element color is more noticeable | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Soft Light ==== | ||
| + | {{: | ||
| + | * Lighten lighter areas, darken darker ones, element color is almost unoticeable | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Subtract ==== | ||
| + | {{: | ||
| + | * Subtracts color and darken as result | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Difference ==== | ||
| + | {{: | ||
| + | * Subtracts color and uses different value as result | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Exclusion ==== | ||
| + | {{: | ||
| + | * Difference with lower contrast | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Inverse ==== | ||
| + | {{: | ||
| + | * Inverts the color by factor of the overlying color | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Destination In ==== | ||
| + | {{: | ||
| + | * Similar to clip to lower, but without the need showing mask element | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Clip to Lower ==== | ||
| + | {{: | ||
| + | * [[en: | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Slice from Lower ==== | ||
| + | {{: | ||
| + | * Special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower | ||
| + | |||
| ===== Masks ===== | ===== Masks ===== | ||
| + | Masking Source is like [[en: | ||
| + | If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.\\ | ||
| + | {{: | ||