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en:concept:texture-b-m [2024/02/24 16:04] – created yussunaen:concept:texture-b-m [2024/05/05 00:20] (current) – [Blending] yussuna
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 ===== Texture ===== ===== Texture =====
 +
 +Texture is the art part of the [[en:concept:simple-node|node]].
  
  
 ===== Blending ===== ===== Blending =====
 +In blending, you can add effect to element and it affects lower elements defined by [[en:concept:transform-sorting|Sorting]].\\ \\
 +
 +For now (v0.8.4) there are those blending effects:\\ \\
 +
 +==== Normal ====
 +{{:en:concept:comparison_normal_v0.8.4.png?nolink&200|normal v0.8.4}}\\
 +  * No effect
 +
 +----
 +\\
 +==== Multiply ====
 +{{:en:concept:comparison_multiply_v0.8.4.png?nolink&600|multiply v0.8.4}}\\
 +  * Multiplies colors and darken them
 +
 +
 +----
 +\\
 +==== Screen ====
 +{{:en:concept:comparison_screen_v0.8.4.png?nolink&600|screen v0.8.4}}
 +  * Multiplies colors with inverted value, it's opposite of multiply
 +
 +
 +----
 +\\
 +==== Ovelay ====
 +{{:en:concept:comparison_overlay_v0.8.4.png?nolink&600|overlay v0.8.4}}
 +  * Screen on lighter area, and multiply on darker
 +
 +
 +----
 +\\
 +==== Darken ====
 +{{:en:concept:comparison_darken_v0.8.4.png?nolink&600|darken v0.8.4}}
 +  * Darker color shows up
 +
 +----
 +\\
 +==== Lighten ====
 +{{:en:concept:comparison_lighten_v0.8.4.png?nolink&600|lighten v0.8.4}}
 +  * Lighter color shows up
 +
 +
 +----
 +\\
 +==== Color Dodge ====
 +{{:en:concept:comparison_color_dodge_v0.8.4.png?nolink&600|color dodge v0.8.4}}
 +  * Lighten colors, plus lowers contrast
 +
 +
 +----
 +\\
 +==== Linear Dodge ====
 +{{:en:concept:comparison_linear_dodge_v0.8.4.png?nolink&600|linear dodge v0.8.4}}
 +  * Stronger effects than screen or color dodge
 +
 +
 +----
 +\\
 +==== Add (Glow) ====
 +{{:en:concept:comparison_add_glow_v0.8.4.png?nolink&600|add (glow) v0.8.4}}
 +  * Make it bright (glows)
 +
 +
 +----
 +\\
 +==== Color Burn ====
 +{{:en:concept:comparison_color_burn_v0.8.4.png?nolink&600|color burn v0.8.4}}
 +  * Overexposes colors and darken them, plus highers contrast
 +
 +
 +----
 +\\
 +==== Hard Light ====
 +{{:en:concept:comparison_hard_light_v0.8.4.png?nolink&600|hard light v0.8.4}}
 +  * Lighten lighter areas, darken darker ones,  element color is more noticeable
 +
 +
 +----
 +\\
 +==== Soft Light ====
 +{{:en:concept:comparison_soft_light_v0.8.4.png?nolink&600|soft light v0.8.4}}
 +  * Lighten lighter areas, darken darker ones,  element color is almost unoticeable
 +
 +
 +----
 +\\
 +==== Subtract ====
 +{{:en:concept:comparison_subtract_v0.8.4.png?nolink&600|substract v0.8.4}}
 +  * Subtracts color and darken as result
 +
 +
 +----
 +\\
 +==== Difference ====
 +{{:en:concept:comparison_difference_v0.8.4.png?nolink&600|difference v0.8.4}}
 +  * Subtracts color and uses different value as result
 +
 +
 +----
 +\\
 +==== Exclusion ====
 +{{:en:concept:comparison_exclusion_v0.8.4.png?nolink&600|exclusion v0.8.4}}
 +  * Difference with lower contrast
 +
 +
 +----
 +\\
 +==== Inverse ====
 +{{:en:concept:comparison_inverse_v0.8.4.png?nolink&600|inverse v0.8.4}}
 +  * Inverts the color by factor of the overlying color
 +
 +
 +----
 +\\
 +==== Destination In ====
 +{{:en:concept:comparison_destination_in_v0.8.4.png?nolink&600|destination in v0.8.4}}
 +  * Similar to clip to lower, but without the need showing mask element
 +
 +
 +----
 +\\
 +==== Clip to Lower ====
 +{{:en:concept:comparison_clip_to_lower_v0.8.4.png?nolink&600|clip to lower v0.8.4}}
 +  * [[en:concept:mask|Clip]]; special biding mode that causes (while respecting transparency) the part to be cliped to everything underneath
 +
 +
 +----
 +\\
 +==== Slice from Lower ====
 +{{:en:concept:comparison_slice_to_lower_v0.8.4.png?nolink&600|slice to lower v0.8.4}}
 +  * Special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower
 +
  
  
 ===== Masks ===== ===== Masks =====
 +Masking Source is like [[en:concept:mask|Mask]]. You can be the insert elements you want to be the clip/dodge.\\ \\
  
 +If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.\\
 +{{:en:concept:example_mask.gif?nolink|mask example}} {{:en:concept:example_dodge.gif?nolink|dodge example}}
en/concept/texture-b-m.1708808686.txt.gz · Last modified: 2024/02/24 16:04 by yussuna