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en:concept:texture-b-m

Texture, Blending & Masks

Texture

Texture is the art part of the node.

Blending

In blending, you can add effect to element and it affects lower elements defined by Sorting.

For now (v0.8.4) there are those blending effects:

Normal

normal v0.8.4

  • No effect


Multiply

multiply v0.8.4

  • Multiplies colors and darken them


Screen

screen v0.8.4

  • Multiplies colors with inverted value, it's opposite of multiply


Ovelay

overlay v0.8.4

  • Screen on lighter area, and multiply on darker


Darken

darken v0.8.4

  • Darker color shows up


Lighten

lighten v0.8.4

  • Lighter color shows up


Color Dodge

color dodge v0.8.4

  • Lighten colors, plus lowers contrast


Linear Dodge

linear dodge v0.8.4

  • Stronger effects than screen or color dodge


Add (Glow)

add (glow) v0.8.4

  • Make it bright (glows)


Color Burn

color burn v0.8.4

  • Overexposes colors and darken them, plus highers contrast


Hard Light

hard light v0.8.4

  • Lighten lighter areas, darken darker ones, element color is more noticeable


Soft Light

soft light v0.8.4

  • Lighten lighter areas, darken darker ones, element color is almost unoticeable


Subtract

substract v0.8.4

  • Subtracts color and darken as result


Difference

difference v0.8.4

  • Subtracts color and uses different value as result


Exclusion

exclusion v0.8.4

  • Difference with lower contrast


Inverse

inverse v0.8.4

  • Inverts the color by factor of the overlying color


Destination In

destination in v0.8.4

  • Similar to clip to lower, but without the need showing mask element


Clip to Lower

clip to lower v0.8.4

  • Clip; special biding mode that causes (while respecting transparency) the part to be cliped to everything underneath


Slice from Lower

slice to lower v0.8.4

  • Special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower

Masks

Masking Source is like Mask. You can be the insert elements you want to be the clip/dodge.

If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.
mask example dodge example

en/concept/texture-b-m.txt · Last modified: 2024/05/05 00:20 by yussuna