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en:concept:texture-b-m [2024/02/24 17:04] – [Blending] yussuna | en:concept:texture-b-m [2024/05/05 00:20] (current) – [Blending] yussuna | ||
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===== Texture ===== | ===== Texture ===== | ||
+ | |||
+ | Texture is the art part of the [[en: | ||
Line 7: | Line 9: | ||
In blending, you can add effect to element and it affects lower elements defined by [[en: | In blending, you can add effect to element and it affects lower elements defined by [[en: | ||
- | For now there are those blending effects: | + | For now (v0.8.4) |
- | | + | |
- | * Multiply: | + | ==== Normal |
- | | + | {{:en: |
- | | + | * No effect |
- | | + | |
- | | + | ---- |
- | | + | \\ |
- | | + | ==== Multiply |
- | | + | {{:en: |
- | | + | * Multiplies |
- | | + | |
- | | + | |
- | | + | ---- |
- | | + | \\ |
- | | + | ==== Screen |
- | | + | {{:en: |
- | * Destination In: | + | * Multiplies |
- | * Clip to Lower: | + | |
- | * Slice from Lower: | + | |
+ | ---- | ||
+ | \\ | ||
+ | ==== Ovelay | ||
+ | {{:en: | ||
+ | * Screen | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Darken | ||
+ | {{:en: | ||
+ | * Darker | ||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Lighten | ||
+ | {{:en: | ||
+ | * Lighter | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Color Dodge ==== | ||
+ | {{:en: | ||
+ | * Lighten | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Linear Dodge ==== | ||
+ | {{:en: | ||
+ | * Stronger | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Add (Glow) | ||
+ | {{:en: | ||
+ | * Make it bright (glows) | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Color Burn ==== | ||
+ | {{:en: | ||
+ | * Overexposes | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Hard Light ==== | ||
+ | {{:en: | ||
+ | * Lighten | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Soft Light ==== | ||
+ | {{:en: | ||
+ | * Lighten | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Subtract | ||
+ | {{:en: | ||
+ | * Subtracts | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Difference | ||
+ | {{:en: | ||
+ | * Subtracts | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Exclusion | ||
+ | {{:en: | ||
+ | * Difference | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Inverse | ||
+ | {{:en: | ||
+ | * Inverts the color by factor of the overlying color | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Destination In ==== | ||
+ | {{: | ||
+ | * Similar to clip to lower, but without the need showing mask element | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Clip to Lower ==== | ||
+ | {{:en: | ||
+ | * [[en: | ||
+ | |||
+ | |||
+ | ---- | ||
+ | \\ | ||
+ | ==== Slice from Lower ==== | ||
+ | {{:en: | ||
+ | * Special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower | ||
+ | |||
+ | |||
===== Masks ===== | ===== Masks ===== | ||
+ | Masking Source is like [[en: | ||
+ | If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.\\ | ||
+ | {{: |