Site Tools


en:concept:texture-b-m

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
en:concept:texture-b-m [2024/02/24 17:06] yussunaen:concept:texture-b-m [2024/05/05 00:20] (current) – [Blending] yussuna
Line 2: Line 2:
  
 ===== Texture ===== ===== Texture =====
 +
 +Texture is the art part of the [[en:concept:simple-node|node]].
  
  
Line 7: Line 9:
 In blending, you can add effect to element and it affects lower elements defined by [[en:concept:transform-sorting|Sorting]].\\ \\ In blending, you can add effect to element and it affects lower elements defined by [[en:concept:transform-sorting|Sorting]].\\ \\
  
-For now there are those blending effects: +For now (v0.8.4) there are those blending effects:\\ \\ 
-  * **Normal**no effect + 
-  * **Multiply**multiplies colors and darken them +==== Normal ==== 
-  * **Screen**multiplies colors with inverted value, it's opposite of multiply +{{:en:concept:comparison_normal_v0.8.4.png?nolink&200|normal v0.8.4}}\\ 
-  * **Ovelay**screen on lighter area, and multiply on darker +  * No effect 
-  * **Darken**darker color shows up + 
-  * **Lighten**lighter color shows up +---- 
-  * **Color Dodge**lighten colors, plus lowers contrast +\\ 
-  * **Linear Dodge**stronger effects than screen or color dodge +==== Multiply ==== 
-  * **Add (Glow)**make it bright (glows) +{{:en:concept:comparison_multiply_v0.8.4.png?nolink&600|multiply v0.8.4}}\\ 
-  * **Color Burn**overexposes colors and darken them, plus highers contrast +  * Multiplies colors and darken them 
-  * **Hard Light**lighten lighter areas, darken darker ones,  element color is more noticeable + 
-  * **Soft Light**lighten lighter areas, darken darker ones,  element color is almost unoticeable + 
-  * **Subtract**:subtracts color and darken as result +---- 
-  * **Difference**subtracts color and uses different value as result +\\ 
-  * **Exclusion**difference with lower contrast +==== Screen ==== 
-  * **Inverse**invert color value +{{:en:concept:comparison_screen_v0.8.4.png?nolink&600|screen v0.8.4}} 
-  * Destination In: +  * Multiplies colors with inverted value, it's opposite of multiply 
-  * **Clip to Lower**+ 
-  * **Slice from Lower**:+ 
 +---- 
 +\\ 
 +==== Ovelay ==== 
 +{{:en:concept:comparison_overlay_v0.8.4.png?nolink&600|overlay v0.8.4}} 
 +  * Screen on lighter area, and multiply on darker 
 + 
 + 
 +---- 
 +\\ 
 +==== Darken ==== 
 +{{:en:concept:comparison_darken_v0.8.4.png?nolink&600|darken v0.8.4}} 
 +  * Darker color shows up 
 + 
 +---- 
 +\\ 
 +==== Lighten ==== 
 +{{:en:concept:comparison_lighten_v0.8.4.png?nolink&600|lighten v0.8.4}} 
 +  * Lighter color shows up 
 + 
 + 
 +---- 
 +\\ 
 +==== Color Dodge ==== 
 +{{:en:concept:comparison_color_dodge_v0.8.4.png?nolink&600|color dodge v0.8.4}} 
 +  * Lighten colors, plus lowers contrast 
 + 
 + 
 +---- 
 +\\ 
 +==== Linear Dodge ==== 
 +{{:en:concept:comparison_linear_dodge_v0.8.4.png?nolink&600|linear dodge v0.8.4}} 
 +  * Stronger effects than screen or color dodge 
 + 
 + 
 +---- 
 +\\ 
 +==== Add (Glow) ==== 
 +{{:en:concept:comparison_add_glow_v0.8.4.png?nolink&600|add (glow) v0.8.4}} 
 +  * Make it bright (glows) 
 + 
 + 
 +---- 
 +\\ 
 +==== Color Burn ==== 
 +{{:en:concept:comparison_color_burn_v0.8.4.png?nolink&600|color burn v0.8.4}} 
 +  * Overexposes colors and darken them, plus highers contrast 
 + 
 + 
 +---- 
 +\\ 
 +==== Hard Light ==== 
 +{{:en:concept:comparison_hard_light_v0.8.4.png?nolink&600|hard light v0.8.4}} 
 +  * Lighten lighter areas, darken darker ones,  element color is more noticeable 
 + 
 + 
 +---- 
 +\\ 
 +==== Soft Light ==== 
 +{{:en:concept:comparison_soft_light_v0.8.4.png?nolink&600|soft light v0.8.4}} 
 +  * Lighten lighter areas, darken darker ones,  element color is almost unoticeable 
 + 
 + 
 +---- 
 +\\ 
 +==== Subtract ==== 
 +{{:en:concept:comparison_subtract_v0.8.4.png?nolink&600|substract v0.8.4}} 
 +  * Subtracts color and darken as result 
 + 
 + 
 +---- 
 +\\ 
 +==== Difference ==== 
 +{{:en:concept:comparison_difference_v0.8.4.png?nolink&600|difference v0.8.4}} 
 +  * Subtracts color and uses different value as result 
 + 
 + 
 +---- 
 +\\ 
 +==== Exclusion ==== 
 +{{:en:concept:comparison_exclusion_v0.8.4.png?nolink&600|exclusion v0.8.4}} 
 +  * Difference with lower contrast 
 + 
 + 
 +---- 
 +\\ 
 +==== Inverse ==== 
 +{{:en:concept:comparison_inverse_v0.8.4.png?nolink&600|inverse v0.8.4}} 
 +  * Inverts the color by factor of the overlying color 
 + 
 + 
 +---- 
 +\\ 
 +==== Destination In ==== 
 +{{:en:concept:comparison_destination_in_v0.8.4.png?nolink&600|destination in v0.8.4}} 
 +  * Similar to clip to lower, but without the need showing mask element 
 + 
 + 
 +---- 
 +\\ 
 +==== Clip to Lower ==== 
 +{{:en:concept:comparison_clip_to_lower_v0.8.4.png?nolink&600|clip to lower v0.8.4}} 
 +  * [[en:concept:mask|Clip]]; special biding mode that causes (while respecting transparency) the part to be cliped to everything underneath 
 + 
 + 
 +---- 
 +\\ 
 +==== Slice from Lower ==== 
 +{{:en:concept:comparison_slice_to_lower_v0.8.4.png?nolink&600|slice to lower v0.8.4}} 
 +  * Special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower 
 + 
 + 
 ===== Masks ===== ===== Masks =====
 +Masking Source is like [[en:concept:mask|Mask]]. You can be the insert elements you want to be the clip/dodge.\\ \\
  
 +If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.\\
 +{{:en:concept:example_mask.gif?nolink|mask example}} {{:en:concept:example_dodge.gif?nolink|dodge example}}
en/concept/texture-b-m.1708812391.txt.gz · Last modified: 2024/02/24 17:06 by yussuna