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| en:concept:texture-b-m [2024/02/24 17:10] – [Blending] yussuna | en:concept:texture-b-m [2024/05/05 00:20] (current) – [Blending] yussuna | ||
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| ===== Texture ===== | ===== Texture ===== | ||
| + | |||
| + | Texture is the art part of the [[en: | ||
| Line 7: | Line 9: | ||
| In blending, you can add effect to element and it affects lower elements defined by [[en: | In blending, you can add effect to element and it affects lower elements defined by [[en: | ||
| - | For now there are those blending effects: | + | For now (v0.8.4) |
| - | * **Normal**: no effect | + | |
| - | * **Multiply**: multiplies | + | ==== Normal |
| - | * **Screen**: multiplies | + | {{:en: |
| - | * **Ovelay**: screen | + | * No effect |
| - | * **Darken**: darker | + | |
| - | * **Lighten**: lighter | + | ---- |
| - | * **Color Dodge**: lighten | + | \\ |
| - | * **Linear Dodge**: stronger | + | ==== Multiply |
| - | * **Add (Glow)**: make it bright (glows) | + | {{:en: |
| - | * **Color Burn**: overexposes | + | * Multiplies |
| - | * **Hard Light**: lighten | + | |
| - | * **Soft Light**: lighten | + | |
| - | * **Subtract**:subtracts | + | ---- |
| - | * **Difference**: subtracts | + | \\ |
| - | * **Exclusion**: difference | + | ==== Screen |
| - | * **Inverse**: invert color value | + | {{:en: |
| - | * **Destination In**: similar | + | * Multiplies |
| - | * **Clip to Lower**: [[en: | + | |
| - | * **Slice from Lower**: | + | |
| + | ---- | ||
| + | \\ | ||
| + | ==== Ovelay | ||
| + | {{:en: | ||
| + | * Screen | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Darken | ||
| + | {{:en: | ||
| + | * Darker | ||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Lighten | ||
| + | {{:en: | ||
| + | * Lighter | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Color Dodge ==== | ||
| + | {{:en: | ||
| + | * Lighten | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Linear Dodge ==== | ||
| + | {{:en: | ||
| + | * Stronger | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Add (Glow) | ||
| + | {{:en: | ||
| + | * Make it bright (glows) | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Color Burn ==== | ||
| + | {{:en: | ||
| + | * Overexposes | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Hard Light ==== | ||
| + | {{:en: | ||
| + | * Lighten | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Soft Light ==== | ||
| + | {{:en: | ||
| + | * Lighten | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Subtract | ||
| + | {{:en: | ||
| + | * Subtracts | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Difference | ||
| + | {{:en: | ||
| + | * Subtracts | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Exclusion | ||
| + | {{:en: | ||
| + | * Difference | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Inverse | ||
| + | {{:en: | ||
| + | * Inverts the color by factor of the overlying color | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Destination In ==== | ||
| + | {{:en: | ||
| + | * Similar | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Clip to Lower ==== | ||
| + | {{:en: | ||
| + | * [[en: | ||
| + | |||
| + | |||
| + | ---- | ||
| + | \\ | ||
| + | ==== Slice from Lower ==== | ||
| + | {{:en: | ||
| + | * Special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower | ||
| + | |||
| + | |||
| ===== Masks ===== | ===== Masks ===== | ||
| + | Masking Source is like [[en: | ||
| + | If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.\\ | ||
| + | {{: | ||