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en:software:session:start [2025/02/21 18:10] – Added "More in depth" linking external source yussuna | en:software:session:start [2025/02/21 20:54] (current) – [How to use] Wrote here overall text of "how to do", probably more newbie friendly yussuna | ||
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====== Inochi Session ====== | ====== Inochi Session ====== | ||
+ | :!: Don't forget to check [[en: | ||
===== Window that opens before Inochi Session ===== | ===== Window that opens before Inochi Session ===== | ||
{{: | {{: | ||
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* Technically '' | * Technically '' | ||
* Model must be **rigged** | * Model must be **rigged** | ||
+ | \\ | ||
* '' | * '' | ||
* '' | * '' | ||
* '' | * '' | ||
+ | * '' | ||
:!: [[en: | :!: [[en: | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | After import your model, set virtual space and run a face tracker, you can start setting tracking to your model ([[https:// | ||
+ | * Click your model and [[en: | ||
+ | * **Inverse: | ||
+ | * **Dampen:** smoothen tracking (lower value, more instantaneous) | ||
+ | * **Tracking In:** control data range (usually it's '' | ||
+ | * **Tracking Out:** control output value that will affect your parameter (higher absolute value, it'll weight more on output) | ||
+ | * If you made animation for this model, you can assign blendshapes just like parameter (check more about [[en: | ||
+ | * If you name an animation as '' | ||
+ | * You can enable Post Processing on [[en: | ||
+ | * On Scene Settings, you can edit lighting and background. | ||
+ | |||
===== More in depth ===== | ===== More in depth ===== | ||
[[https:// | [[https:// |