On this page, won't be explained any concept, it'll only have “how-to”.
On this how to rig, it'll only have explain of basic rigging, and puppet will be simple humanoid puppet.
The way written on this How-to Rig isn't the only one RIGHT WAY TO DO, this is only one of many ways you can rig your puppet. When you become comfortable, you can rig on your style, don't get fixed on one method.
Drag all parts that are Head centred on simple node
.
Make mesh
of each hair bangs.
Drag all parts that are Face centred on MeshGroup
.
Make mesh
of Scalea, upper Eyeline, upper Eyelashes.
Mask
Eyeball with Scalea, so Eyeball won't be out of it.
Drag all parts that are Mouth centred on MeshGroup
.
Make mesh
of both Lip lines, Inside mouth, both cover lips.
Drag all parts that are Body centred on simple node
.
Drag all parts that are Arm centred on simple node
.
Make one simple node for each arm.
Drag all parts that are Hand centred on simple node
.
Make one simple node for each hand.
Drag all parts that are Leg centred on simple node
.
Make one simple node for each leg.
Drag all parts that are Foot centred on simple node
.
Make one simple node for each feet.
These are list of useful parameters to make:
1D parameter
One Axe has to be open eye, and other end, closed eye.
1D parameter
Axes must be Right tilt and Left tilt. Arms, legs, feet and hands need to be set to new position when body is tilted
1D parameter
Eyeball moves right to left
or
2D parameter
With eyeball's xy movementHair movement when puppet moves (used as physics)
1D parameter
with -1 to 1
On one Axe end tilted to right, other one tilted to left
1D parameter
Basic open and close mouth
or
2D parameter
More detailed mouth as in mouth parameter prompt
simplePhysics
, put on node that you want to be the trigger of physics, and assign hair parameter to that simplePhysics.
When you are done rigging, you can export as image, by posing a camera and setting right parameters to pose puppet as you like.
Or use on animation.
Or export as .inp
to use as realtime tracked puppet.
On settings to export as .inp, if you don't really have any preferences, you can leave them as default, and export it.