It changes to Edit Puppet mode.
Nodes and Inspector can be only edited in this mode.
Animation list and Timeline can't be edited in this mode.
Hide/ Show vertices.
Hide/ Show Bounds.
Hide/ Show Orientation gizmo.
Select background color, you can select color by hex color, RGB or HSV.
To focus select, Right click
on buffer, then it'll list all objects that can be selected on that area.
Puppet is character that you are editing on Inochi Creator. You can export as animation or export as .inp
model (that can be used as vtuber).
More information on how to rig a puppet check this page.
On this panel, you can set ambient light color. The effect will be shown if you enable post processing.
On parameter you can set parameter to use to animation or to make physics.
You can set layers behaviour on parameter.
Configuration of parameter.
You can origanize your puppet layers here.
Group layers you did on drawing program won't be inherited.
There you can group layer by many types of nodes:
(Check this page for basic concept)
Right click
and click Add
to add new Node.
Right click
and click Edit mesh
to create and edit mesh to deform the node. You can do it by clicking on Edit mesh on main panel.
More about Edit mesh.
Right click
and click Hide
to hide the Node. You can do it by clicking on Node icon.
Right click
and click Delete
to delete Node.
Right click
and click More info
to see more information about Node.
It has following informations:
If Node isn't from drawing program layer, second one won't be there.
Right click
and click Recauculate origin
to do so.
Nothing for now.
You can edit Node proprieties on Inspector.
Nodes that have Transform: Layer (from drawing Software), simple Node, simple Physics, Camera, Mask, Composite and MeshGroup.
Nodes that have Drawable: Layer (from drawing Software), Mask, Composite and MeshGroup.
Layer (from drawing Software) is only Node that has Part.
Nodes that have Tint: Layer (from drawing Software) and Composite.
Nodes that have Blending: Layer (from drawing Software) and Composite.
You can check blending list here.
Nodes that have Opacity: Layer (from drawing Software) and Composite.
Nodes that has Masks: Layer (from drawing Software) and Composite.
Simple Physics is only Node that has simplePhysics.
Camera is only Node that has Camera.
MeshGroup is only Node that has Meshgroup.
You can see list of all things you did.
By selecting one of them, you can undo until that point of work.