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en:concept:texture-b-m

This is an old revision of the document!


Texture, Blending & Masks

Texture

Blending

In blending, you can add effect to element and it affects lower elements defined by Sorting.

For now there are those blending effects:

  • Normal: no effect
  • Multiply: multiplies colors and darken them
  • Screen: multiplies colors with inverted value, it's opposite of multiply
  • Ovelay: screen on lighter area, and multiply on darker
  • Darken: darker color shows up
  • Lighten: lighter color shows up
  • Color Dodge: lighten colors, plus lowers contrast
  • Linear Dodge:
  • Add (Glow): make it bright (glows)
  • Color Burn: overexposes colors and darken them, plus highers contrast
  • Hard Light: lighten lighter areas, darken darker ones, element color is more noticeable
  • Soft Light: lighten lighter areas, darken darker ones, element color is almost unoticeable
  • Subtract:subtracts color and darken as result
  • Difference:
  • Exclusion:
  • Inverse:
  • Destination In:
  • Clip to Lower:
  • Slice from Lower:

Masks

en/concept/texture-b-m.1708811859.txt.gz · Last modified: 2024/02/24 16:57 by yussuna