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en:concept:texture-b-m

This is an old revision of the document!


Texture, Blending & Masks

Texture

Texture is the art part of the node.

Blending

In blending, you can add effect to element and it affects lower elements defined by Sorting.

For now there are those blending effects:

  • Normal: no effect
  • Multiply: multiplies colors and darken them
  • Screen: multiplies colors with inverted value, it's opposite of multiply
  • Ovelay: screen on lighter area, and multiply on darker
  • Darken: darker color shows up
  • Lighten: lighter color shows up
  • Color Dodge: lighten colors, plus lowers contrast
  • Linear Dodge: stronger effects than screen or color dodge
  • Add (Glow): make it bright (glows)
  • Color Burn: overexposes colors and darken them, plus highers contrast
  • Hard Light: lighten lighter areas, darken darker ones, element color is more noticeable
  • Soft Light: lighten lighter areas, darken darker ones, element color is almost unoticeable
  • Subtract:subtracts color and darken as result
  • Difference: subtracts color and uses different value as result
  • Exclusion: difference with lower contrast
  • Inverse: inverts the color by factor of the overlying color
  • Destination In: similar to clip to lower, but without the need showing mask element
  • Clip to Lower: clip; special biding mode that causes (while respecting transparency) the part to be cliped to everything underneath
  • Slice from Lower: special biding mode that causes (while respecting transparency) the part to be slice by everything underneath. Basically reverse Clip to Lower

Masks

Masking Source is like Mask. You can be the insert elements you want to be the clip/dodge.

If there are element A, B and C. And on A you input B and C on A's mask source. Then you can clip/dodge A on B and C area.

en/concept/texture-b-m.1711168863.txt.gz · Last modified: 2024/03/23 00:41 by yussuna