Frequently Asked Questions
Inochi2D
General questions about Inochi2D project.
Neglecting taxes Luna has to sort out,
Donations through
GitHub will be 100% given to Luna.
-
Itch.io, 95%, where a $30 purchase will provide you a pre-compiled version of Inochi Creator with lifetime updates.
Commercial use is allowed?
Is Inochi2D compatible with Live2D models?
Inochi Creator
Frequently asked questions about Inochi Creator.
if you have a question that is not yet listed here, then you can ask in the Help thread on the Inochi2D discord
What are Inochi Creator System Requirements?
You can check the requirements in the following table:
| Minimum | Recommended |
Processor: | x86_64 or ARM64 CPU | Recent x86_64 or ARM64 CPU |
Memory: | 512 MB | 1 GB or more |
Disk Space: | 100 MB or more | 500 MB or more |
Graphics Processor: | OpenGL 3.2 Support, 512 MB VRAM | OpenGL 3.2 Support, 1 GB VRAM or more |
Display Resolution (Pixels): | 960×800 | 1920×1080 or higher |
Are there any limits on parameter count, layer count, animation length, node count...?
No. As long as your hardware holds
.
Does demo version has any limitation?
Is there any free model to train rig or example psd files to check how model should be cut?
Inochi2D has example psd files. You can download them on
Itch's demo (or check this
link to download on github).
What are specifications to import KRA file?
Model .kra need to be: only raster layers, 8 bit.
Visual info.
Requires Flip Pair Configuration
Requires same number of keypoints
Click on engine icon of parameter you want to copy, then click on
Copy
. Go on parameter you want copy to and click on engine icon, then click
Paste and Horizontal Flip
.
Visual example.
How do you auto mesh something small & detailed, like lips?
Yes, the
Meshgroup node acts similar to a warp-deformer
How do you group nodes together?
You can group as you like. Each node has own strength, for more detail, check
here. Or check
this for rig example.
Group in Simple Node
for those nodes that share same position when moving;
Group in Composite
for those nodes that must work like one object being;
Group in MeshGroup
for those nodes that must work like they have one single mesh.
Are there any Tutorials, blogs, videos or streams I can follow along with?
Does PSD/KRA importing preserve the files folder/layer structure?
Short answer is no, but this functionality is implemented in code, just not exposed on the user interface. If you are technically able, find these lines in source, change to true
and recompile:
// inochi-creator/source/creator/io/psd.d
incImportPSD(file, IncPSDImportSettings(false));
// inochi-creator/source/creator/io/kra.d
incImportKRA(file, IncKRAImportSettings(false));
What art softwares are known to export PSD files that Inochi Creator does not support yet?
Fire Alpaca, Medibang, ibisPaint, Affinity Designer, Sketchbook, SAI, and Procreate.
Does Creator have proportional editing?
When I drag something into Creator it says it can't load?
What blend modes does Inochi2D support?
How do I export something as a GIF/Video?
As long as a
Camera is setup you can export to GIF/Video. To make transparent GIFs, choose to export to APNG first, then use a third party tool (for example,
Ezgif) to further convert to GIF.
Is it possible to have parameters depend on other parameters?
How move vertices by smaller increments?
How do you change how physics behaves?
How do I flip something in Creator?
Inochi Session
What face-trackers work with Inochi Session?
How do I set up mouth tracking in Inochi Session?
For simple mouth tracking: ftMouthEmotion
for X, and ftMouthOpen
for Y
mouthx
is for tilting your mouth
mouth emotion
set tracking in to be -1 to 1
Can you toggle expressions?
Not out of the box yet, but it is possible with
custom software that emits quantized parameter values (like
0, 0.5, 1
).
Is it possible to make a tracking lost animation?
Is there a way to make face-tracking less snappy?
What does tracking-in and tracking-out mean?
How to make idle animation loop that doesn't use tracking data?
Right click the name of parameter, then click Expression Binding. Below dampen there's a space for math expressions, you'll need to write there to make animation loop. For more detail,
check here.
How do I oscillate something up and down?
Is there any way to understand easily those math expressions?
You should write down math expression on this
link, it shows visual graphic of that expression.
Is there an option to stay at some pose when tracking is lost in Inochi Session?