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en:software:creator:edit-puppet

Edit Puppet

It changes to Edit Puppet mode.

Nodes and Inspector can be only edited in this mode.
Animation list and Timeline can't be edited in this mode.

Gizmos

Vertices

Hide/ Show vertices.

Bounds

Hide/ Show Bounds.

Orientation gizmo

Hide/ Show Orientation gizmo.

Select background color

Select background color, you can select color by hex color, RGB or HSV.

Focus Selected

Focus select
To focus select, Right click on buffer, then it'll list all objects that can be selected on that area.

Puppet

Puppet is character that you are editing on Inochi Creator. You can export as animation or export as .inp model (that can be used as vtuber).

More information on how to rig a puppet check this page.

Tool Settings

Scene

On this panel, you can set ambient light color. The effect will be shown if you enable post processing.

Parameters

On parameter you can set parameter to use to animation or to make physics.
Parameter

Arm parameter

You can set layers behaviour on parameter.

Config

Parameter config
Configuration of parameter.

  • Edit prorprietres: name, constraints
  • Edit axes points: break points + delete
  • Split
  • To 2D
  • Flip
  • Mirror: horizontally, vertically
  • Mirrored autofill: ←, →

  • Copy
  • Paste
  • Paste and horizontal flip
  • Duplicate
  • Delete

  • Set starting position

Nodes

You can origanize your puppet layers here.
Group layers you did on drawing program won't be inherited.

There you can group layer by many types of nodes: (Check this page for basic concept)


Add others node

Right click and click Add to add new Node.

Edit mesh

Right click and click Edit mesh to create and edit mesh to deform the node. You can do it by clicking on Edit mesh on main panel.
More about Edit mesh.

Hide

Right click and click Hide to hide the Node. You can do it by clicking on Node icon.

Delete

Right click and click Delete to delete Node.

More info

Right click and click More info to see more information about Node.
It has following informations:

  • ID (number)
  • Original layer name

If Node isn't from drawing program layer, second one won't be there.

Recauculate origin

Right click and click Recauculate origin to do so.

Logger

Nothing for now.

Inspector

You can edit Node proprieties on Inspector.

Transform

Nodes that have Transform: Layer (from drawing Software), simple Node, simple Physics, Camera, Mask, Composite and MeshGroup.

translation example

  • Translation: x, y, z
  • Lock to root node

rotation example

  • Rotation: x, y, z

scale example

  • Scale: x, y
  • Snap to pixel

sorting example

  • Sorting

Drawable

Nodes that have Drawable: Layer (from drawing Software), Mask, Composite and MeshGroup.

  • Texture offset

Part

Layer (from drawing Software) is only Node that has Part.

Tint

Nodes that have Tint: Layer (from drawing Software) and Composite.

  • Multiply RGB
  • Screen RGB

Blending

Nodes that have Blending: Layer (from drawing Software) and Composite.

You can check blending list here.

Opacity

Nodes that have Opacity: Layer (from drawing Software) and Composite.

Masks

Nodes that has Masks: Layer (from drawing Software) and Composite.

  • Thereshold
  • Mask Sources: Mode mask, Mode dodge; Delete

simplePhysics

Simple Physics is only Node that has simplePhysics.

  • Parameter
  • Type: pendulum, springpendulum
  • Mapping mode: anglelength, xy
  • Local transform lock
  • Gravity scale
  • Length resonant frequency
  • Damping: x, y
  • Outputscale: x, y

Camera

Camera is only Node that has Camera.

  • Viewport: x, y

Meshgroup

MeshGroup is only Node that has Meshgroup.

  • Dynamic deformation: slower
  • Translate origin

History

You can see list of all things you did.
By selecting one of them, you can undo until that point of work.

en/software/creator/edit-puppet.txt · Last modified: 2024/05/05 00:49 by yussuna